Sunday, 10 October 2010

Displaying 3D polys

In 3D computer graphics, polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygons. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics. Alternate methods of representing 3D objects include NURBS(Non-uniform rational basis spline this is commonly used in 3d for representing curves and surfaces which offer flexibilty and precision when handling shape.) surfaces, subdivision surfaces, and equation-based representations used in ray tracers  (In 3D modelling , ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects. The technique is capable of producing a very high degree of visual realism, usually higher than that of typical scanline rendering methods, but at a greater computational cost. This makes ray tracing best suited for applications where the image can be rendered slowly ahead of time, such as in still images and film and television special effects, and more poorly suited for real-time applications like computer games where speed is critical.) 

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