With the consoles and technology getting better each decade you would think that game developers wouldn't have a problem with developing games but the one big problem to date is the file size due to Microsoft not doing the right thing and taking up blu ray disks such as Sony the main problem developers have is the fact that they can't store enough game content on the disk whereas Sony can because blu-ray disks can because they can store up to 25-50GB on a Blu-Ray disc whereas normal DVD cds can store up to 9GB on DVD9. PC still use DVD9 but not as much seen as though most website like direct2drive.com , Steam and many more website which sell pc games as direct download. This is where the term DLC (downloadable content) comes into play they way it works is the content which couldn't be store on the disk is purchased through a network such as Xbox live Playstation network.
Some critics say that there are no difference between the two main competitors Xbox 360 and ps3 and some critics do well here are the specs according to this article (I found this ME ONLY JOSHUA ROBINSON)
On paper, the PS3 & Xbox 360 have the same amount quality put into them all it is both consoles have better features more than each other example the Ps3 has more Filtered texture fetch than the Xbox 360. Meaning (it blends the texture pixels together by breaking them up into tinier pixels. Another term for texture filtering is called texture smoothing.)
Some critics say that there are no difference between the two main competitors Xbox 360 and ps3 and some critics do well here are the specs according to this article (I found this ME ONLY JOSHUA ROBINSON)
On paper, the PS3 & Xbox 360 have the same amount quality put into them all it is both consoles have better features more than each other example the Ps3 has more Filtered texture fetch than the Xbox 360. Meaning (it blends the texture pixels together by breaking them up into tinier pixels. Another term for texture filtering is called texture smoothing.)
The Xbox 360 has a better Vertex Texture Fetch Meaning (It allows vertex shaders to read data from textures, just like pixel shaders can. This additional feature is useful for a number of effects, including displacement mapping, fluid and water simulation, explosions, and more.)
If you are a games designers or just now about the applications/software packages used to develop games you will notice the difference in cross platform games such as Sonic the hedgehog and others such as COD(Call of Duty), Mirrors Edge, and many more
Playstation 3
Xbox 360
Xbox 360
As you can see the Playstation 3 tends to be more shaper whereas the Xbox 360 version seems to be smoother. This is because of the differences in 360's GPU is only slightly better than the PS3's, but the PS3's CPU being able to render graphics picks up the slack from your SLIGHTLY better GPU. Assassins ‘creed has more comparison pictures between Ps3 and Xbox. So really at the end of the day it all really comes down to personal prefrence yeah both console have better features than each other but not serpending the fact that ps3 has blu-ray and internet browser but when processer power comes into it none are really better. Personally i have both but i play Xbox 360 more because of the online feature being better and has better games (Gamertag I3ig Man I3aird PSN FootSoulJah)

Good constraint comparison between Xbox 360 and PS3 I especially like the Sonic the Hedgehog comparison because it makes sense and you know the use of Sonic. :-D
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